Click any of the options below to browse through some of my work!
My latest and first full-scale commercial project: BARPG is a 2D arcade-style, story-driven bartending simulator developed in Godot 4.3. You play as a bartender starting work in a new city, where every drink you serve brings you closer to uncovering the truth of your management's dark secrets. Tackling this project from start to finish as a solo developer has given me insight into all aspects of the game development pipeline. From technical art to sound design, UX to marketting, click to read more on BARPG!
Developed for the Game Maker's Toolkit Game Jam 2025, I partnered once again with Mitchel Hogle of Tired Mutt to create our game: "Battle for Our Band". Created in 96 hours, the goal was to fit the theme of "Loop" in a creative way. Click to read more about how we created a rhythm-based beat 'em up with a tightly-focused art style and responsive gameplay system backed by punchy sound design.
Developed for the Game Maker's Toolkit Game Jam 2024, I partnered with Mitchel Hogle of Tired Mutt to create our game: "Snowball Sam: Escape the Avalanche!!". Created in 96 hours, the goal was to fit the theme of "Built to Scale" in a creative way. Click to read more about how the game's scope and art style were strategically engineered to ensure delivery on time, despite us both working separate hours in separate coding environments.
Developed for the Ludum Dare Game Jam 55, I partnered with Mitchel Hogle of Tired Mutt to codevelop the game: "Summon & Release". Created in 72 hours, the theme we were tasked to fit into was "Summon". Click to read more about how the largest team I have yet to work on for a game jam was managed